Job Description

Do you want to join a team that creates technologies pushing the boundaries of innovation in GPU compute? Is how you work as important to you as what you do? Do you believe in self-organizing teams? We follow the Agile philosophy every day and keep looking for better and more convenient ways of working, so that our work has the biggest impact. This is a marathon, not a sprint: keeping our team members energized and enjoying their work is a must.

We are looking for a Software Engineering student who is eager to learn new things and new ways of working. You will work on the newest Intel graphics technologies, developing the open-source compute driver for Level Zero and OpenCL: https://github.com/intel/compute-runtime/

What you will do:

  • Develop new driver features in modern C++
  • Help enable upcoming Intel GPUs, often before the silicon is available
  • Debug and fix issues reported by internal teams and the open-source community
  • Write unit tests and take part in code reviews and CI
  • Propose and build improvements to our tools and ways of working

You will have a dedicated mentor and learn how a production GPU driver works, from the API call down to the hardware.

We offer a total compensation package that ranks among the best in the industry. The minimum Annual Salary for this job which could be performed in Poland is: 68 880,00 zł. This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site.

Qualifications:

You should be pursuing your second, third or fourth year of study in progress (able to maintain student status for at least 1 year). No professional experience is required.

Minimum requirements

  • Working knowledge of C++
  • Knowledge of Windows and/or Linux operating systems
  • Desire and ability to learn quickly
  • Good verbal and written communication skills in English

Nice to have

  • Practical knowledge of scripting languages (e.g. Python)
  • Experience with 3D graphics or GPGPU pipelines and API standards: OpenCL, CUDA, Direct3D, Vulkan, OpenGL/ES, SYCL, Level Zero, etc.
  • Personal interests or hobbies in AI, computer graphics, game development or similar areas