Appodeal is a dynamic US-based product company with a truly global presence. We have offices in Warsaw, Barcelona and Parkland (FL), along with remote team members located around the world. Our company thrives on diversity, collaboration, and innovation, making us a leader in the mobile app monetization space. We are a team united by a common mission: Help people discover and grow their talents through products that enable successful mobile app businesses!
The Senior Product Owner is the single person accountable for the profit of a set of live casual mobile games. These are cards, words, board and simple puzzle titles, monetized mainly through ads, with a long evergreen life. The role owns the whole picture for its games:
It directs the specialists who execute UA, creative and store work on those games. It is a product manager and a developer in one person. It writes the PRDs, pulls its own data, and ships code where that is the fastest way to get something live. It has real authority to match the accountability, and it has no people-management duties.
Appodeal runs product work on an AI-native model:
Own the profit of your games: * Own profit growth end to end across product, monetization, UA, store and creative. * Set the growth trajectory each quarter and re-set it when reality shifts. * Know at any moment where each game is heading and which two experiments are most likely to move it. * When profit falls, write down why, with a date, before anyone asks.
Decide what to build, and what to kill: * Run the roadmap for each game, ranked by expected profit impact. * Read competitors as sources of feature ideas. * Bring an evidence-based proposal when a game has reached its ceiling for the current growth phase.
Ship every week: * Per game, every week: at least one release, and at least one qualified experiment shipped and written up. * Own the LiveOps calendar and the go/no-go on every release.
Write code: * Ship features, analytics events, LiveOps changes and experiment infrastructure yourself, wherever that is the fastest path. * Pull your own data from BI. * Prototype without waiting on engineering.
Run monetization and marketing on your games: * Run monetization changes, A/B tests and ad-ops work hands-on. * Own campaign performance. * Direct creative production, UA execution and store optimization, which are carried out by specialists on the team.
Experiment, write down, repeat: * Write every experiment as hypothesis, method, result and next hypothesis, so the next owner can pick it up cold. * Put what you learn about infrastructure into the codebase.
Automate what repeats: * Build agents, scripts and tools for any task that repeats. * Measure what each one does to cycle time: experiment setup, LiveOps turnaround.
Handle the exceptions: * Triage revenue anomalies, traffic-quality flags, broken experiments and store-policy incidents. * Escalate the same day when there is store, legal or partner exposure.
