At JetBrains, code is our passion. Ever since we started, back in 2000, we have been striving to make the strongest, most effective developer tools on earth. By automating routine checks and corrections, our tools speed up production, freeing developers to grow, discover and create.
Rider is a cross-platform standalone IDE originally created by JetBrains for .NET and Unity development. Many well-known Unity game development studios are on the list of Rider customers, and the Unity team itself is one of the product’s biggest fans. The drive we felt from the market was so great that our explicit mission became to make Rider a superior option for game developers. It now also comes with C++ and Blueprints support for Unreal Engine development! In fact, Epic Games, the creator of Unreal Engine, is among the dozens of big game development companies that use Rider.
To help us shape Rider into the ultimate IDE used by the majority of game developers around the globe, we are looking for a Game Development Product Manager to join the team.
As part of our team and in this role, you will:
- Conduct user interviews, describe work patterns, and generate and test hypotheses based on feedback.
- Design and implement processes to track the product’s use and impact on end users.
- Conduct market and competitive research and work with data analysts on quantitative product research to make informed, data-driven decisions.
- Cluster and prioritize entries in the existing development backlog.
- Contribute to both the short-term and long-term visions and strategy for the product.
- Prepare and present recommendations to expand the product’s base and vision, while also managing and engaging in effective discussions with respective stakeholders.
- Coordinate efforts with product designers, developers, and QA engineers to deliver features that users need.
- Collaborate across teams to align plans and roadmaps with game development tooling needs.
- Build and implement strategies for the market consistent with the company’s vision and business goals.
We expect you to have adequate experience in game development and practical or theoretical knowledge of:
- Game development engines like Unity, Unreal, and Godot.
- Gaming platforms, including desktops, consoles, browser games, and mobile.
- Organization of game development teams and their typical pipelines.
- Technologies being used for each combination of engine or platform, such as networking stack, lighting, and ECS.
- The game development ecosystem, including publishers, studios, indies, and service companies, and how these players interact.
- The industry money flow, from monetization models and life cycle to distribution networks like Steam, the App Store, and Google Play.
- The infrastructure of game developments, including CI/CD pipelines, VCS, and testing.
We will be happy to have you on our team if you:
- Have at least 3 years of product management, engineering, or the equivalent experience.
- Come with excellent product sense, an understanding of customer needs, and, ideally, familiarity with modern software development practices.
- Are comfortable communicating across different departments or with a wide range of business stakeholders.
- Have a technical education or software development experience.
- Show strong spoken and written communication skills.
- Are proficient in English.